Components of Weblocks

Warning

This section is outdated and belongs to the old Weblocks documention.

SHOULD BE REWRITTEN.

Widgets

Widgets are the main building blocks of Weblocks (hence the name).

At the heart of Weblocks is a tree [1] of widgets that is manipulated by the clients requests. When a client sends its first request to a Weblocks application then a new session is started for it and a widget tree is associated with this session.

This initial widget tree is computed as defined by the application developer. A special function (usually called init-user-session) is called by Weblocks to initialize a new session. This function then proceeds to set up a widget tree by adding children to the root of the widget tree (accessible with the macro root-widget).

The initial content and structure of the widget tree may depend on arbitrary factors; it is conceivable (although probably not very sensible) to generate different widget trees depending on the time of day.

A client’s request for a specific URI modifies the widget tree: widgets called /dispatchers/ choose their one child based on the current request URI.

There is a convenience function MAKE-WIDGET that creates widgets from strings (anything that can be printed, in fact) and functions.

Actions

Apart from session initialization the widget tree may be modified by /actions/.

Actions are plain functions that are stored in a session hash table the keys of which are unique identifiers. This way they can be called by the browser.

When Javascript is available actions will be called via AJAX, otherwise a normal request will be initiated.

It is often useful to set up closures as actions.

Example of typical action usage:

(defwidget counter ()
  ((count :accessor count-of :initform 0)))

(defmethod render-widget-body ((widget counter) &rest args)
  (with-html
    (:p (esc (format nil "The counter is at ~D." (count-of widget))))
    (:p (render-link
         (lambda (&rest args)
          ;; closes over WIDGET.
          (incf (count-of widget)))
         "Count up!"))))

Views

Views provide convenient ways to define how data object are to be rendered.

Weblocks currently comes with three types of views: data views, table views and form views.

Form views are especially useful because they let you build forms in a declarative manner, error checking and reporting included.

Views mainly consist of a rendering framework unique to the view and a series of view fields. The table view for example knows how to render a HTML table.

View fields usually map to the slots of your data class but they are flexible enough to be used in any other way. Associated with each view field regardless of the view type are things like a human-readable label and information on how to render the field (presentation).

Form views include additional parameters like how to translate user input to a proper model value (parser) and constraints on the data (satisfies).

Templates

Template is something different from view. It is another layer which allows to customize views look. Most of weblocks code support templates and this gives us ability to change widget html without changing widget logic. We get rid of method overriding for widgets and override only template.

Templates bring theming functionality into Weblocks, can be used to simplify some debugging work and to improve widgets reusing.

You can build your own widgets without templates.

Templates are necessary for widgets which you want to be reused. Weblocks contains much of such widgets.

Also if you want to make your own Weblocks theme you should use templates.

Template is …

  • template function
  • template definition

And templates should be rendered inside of widgets.

Template function

Template function should receive some key parameters and return html string. You can use any html generation library or template library for templates.

We encourage you to

  • use naming convention and call template *-wt (with “-wt” suffix ). “wt” means either “web template” or “Weblocks template”. Since template should be overriden often, name convention will made easier to find what we need.
  • use &allow-other-keys in every template.
  • use no complex logic and no computations in templates. Just simple iteration over lists and if statements when you use cl-who. The best thing would be to use no more logic then in mustache templates w_url(http://mustache.github.io/mustache.5.html’) For cl-who ``format`, concatenate and other string functions could be used (concatenation is allowed), but avoid to use number operations.

Here is template example.

(defun my-wt (&key (content "I'm template") &allow-other-keys)
    (with-html-to-string
        (:p (str content))))

Template definition

Template definition is a deftemplate call.

(deftemplate :my-wt 'my-wt)

Here we just connected :my-wt template name with template function 'my-wt.

And here comes most important templates part. We can connect many template functions to template name and only one of them - effective template - will be called. Effectiveness determined by priority which is received from context matchers. Context matcher just receives context and returns priority number.

(defun my-other-wt(&key (content "I'm template") &allow-other-keys)
  (with-html-to-string
    (:div :class "other-template" (str content))))

(deftemplate :my-wt 'my-other-wt
  :context-matches (lambda(&rest context)
    100))

my-other-wt has more priority than my-wt so it will be called. And this is how template overriding is done.

There is also :application-class parameter which gives template 10 more priority points.

(deftemplate :page-wt 'my-customized-page-wt
             :application-class 'my-webapp)

Here 'my-customized-page-wt function will have more priority than one defined in Weblocks.

The source of Weblocks Twitter Bootstrap theme https://github.com/html/weblocks-twitter-bootstrap-application is mostly templates and their definitions. Look there for more examples.

Footnotes

[1]An acyclic graph with exactly one parent per node.
[2]Еach path component of an URI is a token; for example in "/foo/bar/quux" there are three tokens foo bar and quux.
[3]I.e. symbols naming a global function and function objects themselves.