LWL and OpenGL
Hi, I just downloaded the Personal Edition of LWL just to see if I could get my stuff to work in Linux (Ubuntu 5.04). I have been using Linux for 2 days so plase be gentle with me ;-) I have couple of questions: 1) I had some strange font problems that I remember somebody else on this forum also had. I hacked away the default font names to resemble somethig the xlsfonts displayed and I could at least boot LWL without problems. Was there any other solution for this? It seem to me that some LWL dialogs/widgets/whatnots still assume fonts that do not exist and this generates some unexpected errors time to time. (BTW, I use lesstif) 2) I wonder if anybody has used any OpenGL stuff on X Window? Have you tried sharing textures by using a shared context? I could swear that I did everything by the book but still I can only get the texture to be visible in the shared context but not any of the other contexts that share it. I have managed to get this to work in OS X and Windows XP, though, but I do not have any experience on X Window system, so I thought I'd ask. TIA, Mika Kuuskankare Mika Kuuskankare Researcher Department of Doctoral Studies in Musical Performance and Research Sibelius Academy Henkilökohtainen postiosoite/Personal post address PL 342 - PO Box 342 FIN-00121 Helsinki, FINLAND Tel. +358 (0)40 5415 233