removing window borders?
What I am trying to do is to create a full screen open-gl pane where there are no windowing system borders. Is there a parameter/setting that allows this? I will need this specifically for Windows and Mac, possibly linux as well. Can I do this with capi, or should I forget about capi and go down to the OS level, creating and dealing with the windows and I/O directly...seems like a lot of work if capi can handle it for me. I'm also wondering about whether there's enough input support in capi or if I have to abandon that too. For games, its often more important to get the keycode than the character typed in, and both the press and release events. The 1 key above the qwerty must be distinguished from the 1 key on the keypad...shift key positions may be significant. The shift key Press/release in itself might be an event that I need. I've been through the capi docs and if its there i've missed it. Can anyone give me pointers to where I should look, or simple answers if you know it? Should I go with SDL instead for the window setup and keyboard events (e.g. Kenny Tilton's work in cells?) Thanks, brad