OpenGL text on the Macintosh
Does anyone know how to draw text in OpenGL on the Macintosh? The icosahedron example draws text in Windows but not on the Macintosh. I've found some Cocoa example code that writes glyphs to an NSImage and stores the images as an OpenGL bitmap. I'm looking into doing something similar from LispWorks so that I can use glCallLists to display text to an opengl-pane. I would appreciate any pointers. I'm running into a problem using Objective-C global variables that are used as keys to NSDictionary for specifying font attributes. If anyone knows how to access Objective-C global variables from LispWorks, let me know. Thanks in advance! -Jeremy