RE: OpenGL and rotation
> Thanks Peter, that cleared my flickering problem, but parts > of my objects are still dissapearing, any idea what might be doing that? Is it the parts furthest from the camera? Perhaps the "far clipping plane" is too close? Try increasing the last value passed to glu-Perspective... Cheers, Claudio Certain disclaimers and policies apply to all email sent from Memetrics. For the full text of these disclaimers and policies see http://www.memetrics.com/emailpolicy.html